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I’m working on adding nicer text and math symbol support in GridMaths, so formulas will look like they should.

LaTex is the ‘gold standard’ but I’m thinking of using a simpler alternative which gives most of the benefit, namely ASCIIMathML. I think its quite a nice format, something that covers most of the things a highschool Maths student will encounter, with a reasonably predictable and short syntax.

I’m experimenting with the best way for GridMath UI to enter math expressions, so it may be that you don’t normally see the text representation, but it may be exposed when you need to edit. I’ll use MathJax to render this, so it may be that you can edit and enter LaTex directly if you are a power user and know it well.

In my googling, I happened upon this video ahowing how to do long-multiplication of polynomials.. and thought I’d try the same problem using the Grid or Box method :

For some students it might bridge the gap and give them a helpful intermediate step so they see it as the same kind of thing as multiplying integers. I would also try out the box approach to introduce multiplying mixed numbers with fraction parts, and numbers with decimals, and so on – as it relates back to the earlier understanding of multiplication as area of a rectangle.

So GridMaths.com is in open beta, now works reasonably well on iPad and recent desktop browsers. Android browser support coming sometime soon.

Heres a pic my 9yo created while testing things out on the iPad.. with the obligatory battle scene [ dad vs browser quirks ? ] :

Here’s a couple of sheets on how I like to present long multiplication…

Firstly a concrete rectangle where you can actually count the squares to satisfy yourself its right…

Then move to a more compact form, which still shows the rectangle grid, but not to scale..

This shows that lots of digits should not induce panic.. the same systematic approach works [ which is why computers can do multiplication so well ].

I think having the box grid is a nice way to remember where all the pieces come from [ single digit products ]. Also I think it really helps to use the blank grid spaces, rather than fill in every 0.

The lattice method is slightly more compact, but I think this box approach reminds students of whats really going on.

Thanks for all the emails and encouragement so far as I build this.

Enjoy, and let me know how your using GridMaths.

My son is working on some LCM word problems on Khanacademy. LCM is short for “Least Common Multiple”, this KA vid explains it pretty well.

Basically the idea is to take two different measuring rods of two different lengths, start at the same place and keep measuring out lengths of each until the ends match up exactly : the first time this happens is at the LCM.

Easier to see than explain, especially if you get kids to experiment by putting rulers end to end, its kind of a nice little discovery, and the kind of open exploration that gives you the cool math-buzz when you discover something yourself.

I had fun doing a couple of these in GridMaths…

One nice thing is you can go step by step and see the rulers being added as they chase each other, with the ends not matching.. each team trying to win the race, each one getting ahead for a while..until the grand finale when… ahh, its a dead heat ! :]

I guess the potential with a software tool, rather than paper, is that you could potentially have Cuisenaire measuring rods of any length [ a set of the first 50 primes would be a nice grab bag of tricks ] … and you could get LCM for larger numbers by just laying down more grid and scrolling to the right. Its early days, so GridMaths doesn’t have this feature yet.. but I really like the fact that its open to doing things like this.

Prime Cuisenaire Rods anyone ?

When I was a kid there was this class where each student prepared their very own ice-cream container full of counting items – marbles, colored buttons, hexagonal Meccano nuts, etc. Somehow the teacher sold us on ‘owning’ and preparing our own stash, and I was very proud of sneaking in two tiny model mini cars and a couple of cool shells I picked up from the beach.

I also remember those lengths of wood in various colors used for counting/measuring things. These “Cuisenaire Rods” are magic, you can pick up a set on eBay from $10 to $15, or improvise with flat Lego units of different lengths and colors if you have those.

It would be unconscionable of me to not include this staple of Western math diet, so I give you a peak at Cuisinaire Rods in GridMaths. I hope you like the spicy Mexican color scheme :

Simple things, but these can be a very tactile way of developing a feel for fractions and division. They lead into strange discoveries, like the fact that some numbers can’t be made exactly from repeats of smaller lengths… prime numbers !

A special note to those of you who have taken time to read my experiments, and egg me on with your comments and feedback – your support is so important to me and my son, we heart you !

Just added a color palette to GridMaths, so it now has rectangles, lines, ellipses in few simple colors and weights. The idea is to help make diagrams clearer, and help with Venn diagrams and other cases where you want to group things together.

Heres a grid sheet comparing fractions : 2/3 and 4/5 … then we show the product and sum using the same visual representation.

If you look carefully, you may notice that I ‘abuse’ the grid in that each grid square is 1/5 high and 1/6 wide – so a 1 unit x 1 unit square is actually 6×5 grid squares. I think this is a legal abuse, in that we often graph things with different x and y axis scales.

The alternative is to have a resizeable non-square grid.. which I think creates too much complexity for not much gain. The philosophy of GridMaths is “keep it simple”, so you can do the basics quickly and easily. I used to think more features = more power = better, but after my son showed me the Minecraft game, and all the cool things people have built with it, I changed my mind about this. I kept thinking.. why is Minecraft so popular, when you can do all that and more in Blender ? Blender is a superb free 3D modelling package, which like all powerful modelling packages takes a while to become proficient at. So, it dawned on me that Minecraft is so brilliant because it brings down the barrier to entry, and makes the 80% of things you need to do to make a world, really easy and quick for everyone.

So I’m adding the most useful things to GridMaths in a way that keeps it really simple. Its not an algebra system, it most likely wont have handwriting recognition… but it should be a really fast way for math teachers to make Math diagrams and for students to do a wide range of worked Math problems, replacing grid paper for that 80% of tasks and adding some nice features. Its kind of like an infinite supply of grid paper, that weights nothing and can be erased and replayed, and saved for later use And.. you can step forward and back thru your edits and change stuff, and students can step thru a worked problem. And you have counting beans and … :-]

I did a couple of worksheets on Multiplication, to test out the GridMaths tools.

My feeling is that multiplication should be taught with Rectangles. So once students are familiar with counting in groups, they can play around with something like this interactive demo to get a basic feel for the distributive rule.

*[ The above animation is a custom interactive widget created in javascript, using Raphael and HTML5 divs for the draggable UI. You drag the red dots and the diagram resizes and recalculates in realtime. Other screenshots in this post are all done using MathsGrid itself ]*

The distributive rule says we can divide up A and divide up B any way we like, and the product is just all the pieces of A times all the pieces of B, summed up together.

For humans with 10 fingers, its easy to break A and B up by 1s,10s,100s, which means we need to multiply each digit of A by each digit of B, then sum them up.

So long multiplication kind of falls into place, as a way of keeping the pieces straight :

Then the Lattice method can be seen as just another convenient system for keeping all the pieces organised and lining up the 1s,10s,100s etc :

The first time I saw this Lattice method on Hacker News it looked like Magic.. but after you do one you realize it really is the same thing, just a cool way of keeping track of the pieces.

Just wanted to share a small ‘teaser’ from a project I’m really excited about, GridMaths.com

I’ve just finished adding support for the buttons keyboard which lets you make cool counting lessons for younger kids, so here’s a screenshot teaser to enjoy before we go live with the beta site in a few days :

If you haven’t guessed already from the above pic, the idea of GridMaths.com is to have an interactive quad grid paper environment in your browser or tablet, where you can work out math problems like long division, multiplication and so on.

My 9yo son has been doing lots of KhanAcademy exercises, working his way up to multiplying decimals..[ which Im pretty chuffed with ]. You really need grid paper to do those as you have lots of adding up in columns.. so anyway we spent ages getting quad ruled grid paper in Bangkok, as this is less common, or at least not easily found in the otherwise excellent stationary shops in the main shopping malls.

Some of these problems take a fair bit of working, so its easy to make typo mistakes .. it seemed to me if you could type in a grid that would really help. When I thought about how much time Id spent hunting down stationary and that Id spent about $50 in the last year on grid paper… something kind of clicked and I decided to make a prototype and see if it would help. thus was born GridMaths.

Heres a worked example, of a ‘long multiplication with decimals’ problem done on a GridMaths sheet :

My 9 year old son has discovered Chess, after watching the movie “Searching for Bobby Fischer”.

We bought a chess set so we could play with some chess puzzles and strategies.. but we were a bit dismayed at the quality of the plastic pieces. Anyway one thing led to another, and so I spent a couple days hacking up a web based Chess app.

The basics are there :

- the board
- piece movements
- castling
- loading puzzles in FEN format
- chess move notation / SAN

As time allows I’ll gradually add the remaining features, such as :

- en-passant for pawns, pawn promotion
- check-detection for kings
- pgn game import/export
- design & share chess board puzzle

One of the reasons I decided to bite the bullet and do this, was so I can write a few articles on developing a board game in Javascript for young programmers [ my son has been enjoying the programming environment and tutorials on khanacademy.org/cs ] and also Id like to be able to design my own puzzle games and share them, as a good way to help young people learn basic moves and strategy.

In other news, Ive been fighting stockfish chess AI.. and it wins every time, except on the lowest setting. But its been fun to take up the game again, so I can play against my son and answer some of his questions/attacks.

I much enjoyed Kalid Azads Interactive Guide to Fourier Transform article on BetterExplained.com [ and was much impressed he mentioned my animated sine demo, which he extended upon in wonderful ways. ]

With recent javascript and web 2D/3D, I think we’re at the cusp of a kind of interactive learning renaissance.. because Math concepts can be made really physical, tactile and intuitive : **Show-me-how-it-works + let-me-drive** beats **verbose-monologue** every time.

I wanted to mention another variant of the animated sine demo, where you can add a second circle and slide back and forth to see the first 2 terms of a Fourier series.

It seems like a gentle intro that would get young people thinking..’hmm, what if I add another circle… and how big should that circle be…’.

Obligatory Tolkien quote : “*It’s a dangerous business, Frodo, going out of your door. You step into the Road, and if you don’t keep your feet, there is no knowing where you might be swept…”*